The games were well ahead of their time, and can still be enjoyed to this day with a help of a few mods. ![]() The STALKER games are fondly remembered for having one of the most immersive representations of post-apocalyptic worlds in games. The lineage of STALKER can be found in Survarium, Escape from Tarkov, and few other failed attempts. The rest of the STALKER team splintered into about half a dozen studios working on spiritual successors. Since then, GSC has released the RTS Cossacks 3 in 2016. The team was dissolved, and the studio did shutter, before it came back to life in 2014. Over a year later, reports started coming in about GSC's studio closure, and the cancellation of STALKER 2 with it. The first attempt was all the way back in 2010, when the studio announced the game would be built on a new engine. This is the second time STALKER 2 has been announced by GSC. To see this content please enable targeting cookies. That said, it sounds like the game will be built on Unreal Engine 4.Īccording to this tweet from Sergey Galyonkin, the creator of Steamspy who also happens to work for Epic Games, GSC has seemingly licensed the engine for use in the game. It's definitely a low-key announcement, even by GSC standards. That's pretty much the extent of the information revealed. The official GSC Game World website confirms this, but sadly doesn't add any other details. It seems like it's still very much early days, because the STALKER 2 website only has the logo and what looks like a 2021 release target. movie, although following the group's dissolution, the state of the project is unknown, and likely cancelled.GSC Game World has announced that STALKER 2 is now development. 10, 2010, GSC Game World released a trailer for a S.T.A.L.K.E.R. 2 was later shown at Microsoft and Bethesda's E3 2021 presentation, bearing a new subtitle, Heart of Chernobyl, and a planned release date of April 28, 2022. 2 had returned to development, being designed in Unreal Engine 4 and slated for a 2021 release. In 2018, Game World announced that S.T.A.L.K.E.R. In 2014, GSC Game World officially reformed to produce Cossacks 3. Following internal difficulties, GSC Game World was dissolved in December 2011, with the game officially being cancelled in April of the following year. 2 was intended for PC, Xbox 360, and PlayStation 3. Originally announced in 2010 with a planned 2012 release, S.T.A.L.K.E.R. Call of Pripyat widely overhauled the UI of the previous games, as well as adding new features such as "safe zones", areas in which violence is prohibited, to act as quest hubs, alongside new areas, and a slew of miscellaneous improvements to the game's foundation. Degtyarey is sent into The Zone in attempts to blend in with the other stalkers, so as to ascertain the fate of a squad of men who crash-landed in the Zone. It takes place after Shadow of Chernobyl left, albeit from the perspective of a new character, Major Degtyarev. Released in 2009, S.T.A.L.K.E.R.: Call of Pripyat is the third game in the S.T.A.L.K.E.R. Clear Sky introduced more defined mechanics around in-game factions and their relations to one another, but was received slightly less favorably than Shadow of Chernobyl, in part due to a continued abundance of bugs. The player takes the role of Scar, a mercenary tasked with stopping a group of stalkers led by Strelok, before they can reach the center of The Zone. Released in 2008, S.T.A.L.K.E.R.: Clear Sky is a prequel to the original game, set one year prior. However, the game was (and remains) infamous for its high number of bugs, many of which persist even following community efforts to patch some of the game's technical issues. The game follows an amnesiac stalker referred to as "The Marked One", whose only link to his past is a note telling him to "Kill Strelok." The first entry in the series, Shadow of Chernobyl received fairly positive reception, eventually becoming a cult classic. Released in 2007, S.T.A.L.K.E.R.: Shadow of Chernobyl takes place in 2012, 6 years after the second Chernobyl incident. Games S.T.A.L.K.E.R.: Shadow of Chernobyl ![]() Besides other stalkers, The Zone is covered with a number of dangers, from "anomalies" which destroy any object passing through them, to mutated wildlife and psychically-powered experiments. series follows the lives of "stalkers", inhabitants of The Zone. Loosely inspired by Arkady and Boris Strugatsky's novel Roadside Picnic, the S.T.A.L.K.E.R. franchise is a series of video games set in "The Zone", an area covering Chernobyl and its surroundings following a fictional second Chernobyl disaster.
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