![]() Thieves are a very interesting class in MS.NOTE: Although other classes overpower Priests in 3rd class, they have a whole slew of party skills that attract the attention of all parties.NOTE: monsters/bosses that dispel also dispel Magic Guard, so it requires fast reflexes to recast and avoid dying) Though Magic Guard helps it so they don't die, it also costs a lot of mp, and mp is more expensive than hp to buy potions for.Same problem with bowmen with jumpshooting. ![]() The only 2nd job advancement attack as cleric is holy arrow, which is equal almost to magic claw.(15 monsters at amazing levels of damage but use more mp). Owns all the other classes at 4th job.Heal, used by Clerics, Priests, and Bishops, defeats the purpose for HP potions.Incredible amounts of HP and MP recovery.Very good damage comeback in 4th job in the form of mob skills.They are liked in Party Quests for the damage they are able to do and the skills they can contribute. A constant damage dealer they often have some survivability through magic guard. Unlike bowmen and assassins, their attacks are both melee and ranged. You can see any class of the Magician walking around all the time. Magicians are very abundant in the MS community.NOTE: Bowmen are not as useless up close as sins, as the skill, power knockback (pkb) knocks close enemies away much more easily.Thieves have avoid-ability and alchemist/chakra later on to improve regeneration) Magicians have magic guard/magic armor to decrease damage taken. Only tank ability is puppet (warriors have skills to increase weapon defense, and hp. ![]()
0 Comments
Leave a Reply. |